{"id":3869,"date":"2026-09-22T12:07:29","date_gmt":"2026-09-22T12:07:29","guid":{"rendered":"https:\/\/qualitanceindia.com\/?p=3869"},"modified":"2026-09-22T12:07:29","modified_gmt":"2026-09-22T12:07:29","slug":"bis-crs-certification-for-extended-reality-products-ar-vr-mr-is-iec-62368-part-12023-bis-consultancy","status":"publish","type":"post","link":"https:\/\/qualitanceindia.com\/bis-crs-certification-for-extended-reality-products-ar-vr-mr-is-iec-62368-part-12023-bis-consultancy\/","title":{"rendered":"BIS CRS Certification for Extended Reality Products (AR, VR & MR) | IS\/IEC 62368 Part 1:2023 | BIS Consultancy"},"content":{"rendered":"

Introduction<\/h2>\n

Extended Reality (XR) technologies are transforming the way users interact with digital content by combining physical and virtual environments. The term Extended Reality<\/strong> generally includes technologies such as Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR)<\/strong>.<\/p>\n

XR products are increasingly used in gaming, education, industrial training, healthcare applications, enterprise solutions, simulation, entertainment and other technology-driven environments. These products can incorporate displays, cameras, processors, batteries, wireless communication, audio systems, sensors and other electronic components.<\/p>\n

For manufacturers and importers supplying these products in India, compliance with applicable Bureau of Indian Standards (BIS) requirements is important.<\/p>\n

The current BIS Compulsory Registration Scheme (CRS) specifically lists Extended Reality Products (Augmented Reality, Virtual Reality, Mixed Reality etc.)<\/strong> under IS\/IEC 62368: Part 1:2023 \u2013 Audio\/Video, Information and Communication Technology Equipment \u2013 Part 1: Safety Requirements<\/strong>.<\/p>\n

What Is BIS CRS Certification for Extended Reality Products?<\/h2>\n

BIS CRS is a compulsory conformity-registration framework applicable to notified electronic and IT products in India.<\/p>\n

Under the current BIS Scheme-II listing, Extended Reality Products are covered by:<\/p>\n

IS\/IEC 62368: Part 1:2023<\/strong><\/p>\n

Title:<\/strong> Audio\/Video, Information and Communication Technology Equipment \u2013 Part 1: Safety Requirements.<\/p>\n

The category specifically includes:<\/p>\n

    \n
  • Augmented Reality (AR) products<\/li>\n
  • Virtual Reality (VR) products<\/li>\n
  • Mixed Reality (MR) products<\/li>\n
  • Other Extended Reality products covered by the notified category<\/li>\n<\/ul>\n

    Manufacturers and importers should evaluate the complete product configuration before beginning laboratory testing because XR devices can differ significantly in power architecture, display technology, battery configuration, wireless functionality and intended use.<\/p>\n

    Important Update: Migration to IS\/IEC 62368 Part 1:2023<\/h2>\n

    Extended Reality Products were specifically added to the BIS framework through the migration notification issued in 2025.<\/p>\n

    The notification states that the product category \u201cExtended Reality Products (Augmented Reality, Virtual Reality, Mixed Reality etc.)\u201d<\/strong> is covered under IS\/IEC 62368 Part 1:2023<\/strong>. It also specifies that the earlier standards IS 13252 Part 1:2010<\/strong> and IS 616:2017<\/strong> could run concurrently with IS\/IEC 62368 Part 1:2023 for this category only until 1 May 2026<\/strong>.<\/p>\n

    As the current date is September 2026, the concurrent-running period has already ended for Extended Reality Products. Therefore, new compliance planning for XR products should be based on IS\/IEC 62368 Part 1:2023<\/strong>, subject to the product’s exact classification and applicable BIS requirements.<\/p>\n

    The current BIS Scheme-II page also lists Extended Reality Products under IS\/IEC 62368 Part 1:2023.<\/p>\n

    What Are Extended Reality Products?<\/h2>\n

    Extended Reality is a broad category of technologies that create or enhance digital experiences by combining digital information with physical or virtual environments.<\/p>\n

    Augmented Reality (AR)<\/h3>\n

    AR products overlay digital information, graphics, images or other content onto the user’s view of the real world.<\/p>\n

    Examples can include:<\/p>\n

      \n
    • AR glasses<\/li>\n
    • AR smart eyewear<\/li>\n
    • Industrial AR headsets<\/li>\n
    • Navigation-oriented AR devices<\/li>\n
    • Enterprise AR equipment<\/li>\n
    • AR display systems<\/li>\n<\/ul>\n

      Virtual Reality (VR)<\/h3>\n

      VR products create an immersive digital environment that users can interact with.<\/p>\n

      Examples include:<\/p>\n

        \n
      • VR headsets<\/li>\n
      • VR goggles<\/li>\n
      • Gaming VR devices<\/li>\n
      • Training VR systems<\/li>\n
      • Simulation headsets<\/li>\n
      • Immersive virtual-reality equipment<\/li>\n<\/ul>\n

        Mixed Reality (MR)<\/h3>\n

        MR products combine physical surroundings with digital objects and interactive virtual content.<\/p>\n

        Examples can include:<\/p>\n

          \n
        • MR headsets<\/li>\n
        • Spatial-computing devices<\/li>\n
        • Interactive mixed-reality eyewear<\/li>\n
        • Enterprise MR systems<\/li>\n
        • Industrial mixed-reality equipment<\/li>\n<\/ul>\n

          The exact BIS classification depends on the actual product and its technical construction.<\/p>\n

          Why Is BIS Certification Important for AR, VR and MR Products?<\/h2>\n

          Modern XR devices can contain several electrical and electronic systems in one product.<\/p>\n

          These may include:<\/p>\n

            \n
          • Display panels<\/li>\n
          • Cameras<\/li>\n
          • Processors<\/li>\n
          • Batteries<\/li>\n
          • Charging circuits<\/li>\n
          • Wireless communication modules<\/li>\n
          • Sensors<\/li>\n
          • Speakers<\/li>\n
          • Microphones<\/li>\n
          • Power-management circuits<\/li>\n
          • USB interfaces<\/li>\n
          • External power supplies<\/li>\n
          • Bluetooth<\/li>\n
          • Wi-Fi<\/li>\n
          • Other electronic interfaces<\/li>\n<\/ul>\n

            IS\/IEC 62368 Part 1:2023 provides safety requirements for applicable audio\/video and information and communication technology equipment.<\/p>\n

            BIS compliance therefore provides a structured process for evaluating the applicable safety aspects of these products before they are supplied in the Indian market.<\/p>\n

            Products That May Fall Within the XR Category<\/h2>\n

            Depending on the product’s design and intended function, the category can include:<\/p>\n

              \n
            • AR glasses<\/li>\n
            • AR headsets<\/li>\n
            • VR headsets<\/li>\n
            • VR goggles<\/li>\n
            • MR headsets<\/li>\n
            • Mixed-reality glasses<\/li>\n
            • Extended-reality head-mounted devices<\/li>\n
            • Immersive display devices<\/li>\n
            • Enterprise XR equipment<\/li>\n
            • Industrial XR devices<\/li>\n
            • Training and simulation XR equipment<\/li>\n
            • Gaming-oriented XR equipment<\/li>\n<\/ul>\n

              The exact classification should be verified before testing because product names alone do not determine the applicable BIS requirements.<\/p>\n

              IS\/IEC 62368 Part 1:2023<\/h2>\n

              IS\/IEC 62368 Part 1:2023<\/strong> is titled:<\/p>\n

              Audio\/Video, Information and Communication Technology Equipment \u2013 Part 1: Safety Requirements<\/strong><\/p>\n

              The standard represents a modern safety approach for audio\/video and information and communication technology equipment.<\/p>\n

              For Extended Reality Products, BIS has specifically assigned this standard as the applicable standard in the CRS product schedule.<\/p>\n

              Safety Areas Covered Under IS\/IEC 62368 Part 1:2023<\/h2>\n

              Depending on the product construction and applicable requirements, safety assessment can involve areas such as:<\/p>\n

                \n
              • Electric shock<\/li>\n
              • Electrical energy hazards<\/li>\n
              • Fire hazards<\/li>\n
              • Mechanical hazards<\/li>\n
              • Thermal hazards<\/li>\n
              • Insulation<\/li>\n
              • Creepage and clearance<\/li>\n
              • Protective earthing<\/li>\n
              • Power supply safety<\/li>\n
              • Battery-related safety<\/li>\n
              • Enclosure requirements<\/li>\n
              • Components<\/li>\n
              • Marking<\/li>\n
              • Safety instructions<\/li>\n
              • Abnormal operating conditions<\/li>\n
              • Safeguards<\/li>\n
              • Accessible parts<\/li>\n<\/ul>\n

                The exact test programme depends on the product’s design, power source, construction and applicable clauses.<\/p>\n

                Electrical Safety of XR Devices<\/h2>\n

                Many AR, VR and MR devices contain rechargeable batteries and electronic power-management systems.<\/p>\n

                Safety assessment may therefore consider:<\/p>\n

                  \n
                • Input power<\/li>\n
                • Battery voltage<\/li>\n
                • Charging system<\/li>\n
                • Internal power circuits<\/li>\n
                • Insulation<\/li>\n
                • Electrical separation<\/li>\n
                • Accessible conductive parts<\/li>\n
                • Protection against hazardous energy<\/li>\n
                • External power supplies<\/li>\n
                • USB charging interfaces<\/li>\n<\/ul>\n

                  Manufacturers should provide accurate electrical specifications when preparing the product for laboratory testing.<\/p>\n

                  Battery-Powered AR, VR and MR Devices<\/h2>\n

                  Many XR products are battery-powered and may contain lithium-based rechargeable batteries.<\/p>\n

                  Technical documentation should clearly identify:<\/p>\n

                    \n
                  • Battery type<\/li>\n
                  • Battery voltage<\/li>\n
                  • Battery capacity<\/li>\n
                  • Number of cells<\/li>\n
                  • Charging method<\/li>\n
                  • Charging voltage<\/li>\n
                  • Charging current<\/li>\n
                  • Battery protection<\/li>\n
                  • Battery management system<\/li>\n
                  • Battery manufacturer<\/li>\n
                  • Battery model<\/li>\n<\/ul>\n

                    The complete product configuration should be reviewed to determine which battery-related requirements are applicable.<\/p>\n

                    Charging Requirements for XR Products<\/h2>\n

                    An XR device may be supplied with:<\/p>\n

                      \n
                    • USB charging<\/li>\n
                    • USB-C charging<\/li>\n
                    • Dedicated charging adaptor<\/li>\n
                    • Charging dock<\/li>\n
                    • External power supply<\/li>\n
                    • Proprietary charging system<\/li>\n<\/ul>\n

                      The charging arrangement should be included in the product documentation and evaluated as part of the overall product safety assessment.<\/p>\n

                      Wireless Functions in XR Products<\/h2>\n

                      Modern XR devices can incorporate several wireless communication technologies, including:<\/p>\n